Chapter 185 6DoF-6 Degrees of Freedom Camera
Chapter 185 6DoF-6 Degrees of Freedom Camera
Chapter 185 6DoF - Six Degrees of Freedom Camera
When reporters arrived, Lin Lixin had already finished his work for the day and returned to his hotel ahead of time.
He never expected to make any money from "D00M" at all; in fact, he sold the game's floppy disks at cost price.
Even after factoring in miscellaneous expenses such as transportation and management, D0OM is in a state of breaking even.
This makes DOOM the cheapest game Gamenova has ever sold.
It is also the only PC exclusive title that wasn't even ported to NovaXeno.
"Phew—today was really tough."
Vivian wiped her sweat. "Anyway, at least we should have achieved our goal, right?"
With the "D00M" as a catalyst, the first batch of graphics cards sold out in no time at all.
"Retail is still in its early stages, so take it slow and don't rush it."
Lin Lixin stretched, now hoping to get back to the development of the new product as soon as possible. "The bulk of the sales are still focused on productivity tools targeting the high-end market."
Vivian nodded.
Currently, whether due to manufacturing processes or other reasons, Nova Radeon's price control is not yet ideal.
Even the version with the lowest video memory costs several hundred to nearly a thousand US dollars.
The 512KB and 1MB versions are out of the question.
However, even if they sell for a high price, there's no need to worry about them not selling.
"Sam said Lockheed ordered a batch of 1MB Nova Radeons? Tsk tsk, that's a real big spender."
Game companies are getting into the aviation industry too.
"Yes, Hollywood has also expressed interest in placing orders."
Vivian smiled. For these true veterans, spending a few thousand or a million dollars to buy some chips is not a big expense at all. "The memory issue is a little more troublesome. Our northbridge chip production capacity has reached its limit, and Micron's vast majority of its capacity will be prioritized for NovaXeno."
""
The Northbridge currently on the market is still designed for traditional DRAM. If you want to use their SDRAM, you have to replace the entire motherboard.
GAMENOVA doesn't actually have its own motherboard production line right now.
Being able to produce a batch of northbridge chips and have them manufactured by motherboard manufacturers (OEMs) is already the best solution we could find.
"We don't need to solve this problem ourselves."
After thinking about it, Lin Lixin gave up the idea of poaching another motherboard manufacturer.
They don't need it yet, at least not for the time being.
They have a better way to solve this problem.
Cross-licensing and standardization.
Once the market fully accepts SDRAM as the next-generation memory standard, other manufacturers will naturally follow suit.
This is where we'll need to rely on the large group of PC industry colleagues we've cultivated in the past.
For Lin Lixin, semiconductors are definitely something he will do, but they will always just be a means to an end.
It will only be a means for GAMENOVA to develop the games they want more freely.
Semiconductors can solve both funding and hardware problems.
But semiconductors are a job; making games is life.
DO0M is just a simple technical demonstration; the real next-generation game is still in the lab and hasn't come out yet.
Activision.
David and his legendary quartet stared at each other, looking at the group of people engaged in a technical exchange.
When the topic turns to technology, Carmack breaks from his usual self and becomes incredibly eloquent and talkative.
Although Goch was always one step ahead of him, he always had a defiant attitude, occasionally arguing back and looking for loopholes in Carmack's words or potential problems in his design.
Kanheim sat to the side, chuckling, occasionally chiming in with a sarcastic remark.
He had originally planned to get to know the people at Infocom better, but he happened to run into two people having a brainstorming session here, so he decided to stay and listen to their lecture.
For Kamholm, Carmack was already an old friend.
The development of "Might and Magic" on NovaBo already benefited greatly from the help of this young man who was only sixteen or seventeen years old.
Although at the beginning, Carmack didn't know why he always had a strange hostility towards him, and even repeatedly prevented him from talking to Lin Lixin.
But by now, the two have been acquaintances for a long time and have a fairly good relationship.
David looked at his old friend, Larry, whom he had recently invited back.
The two exchanged a glance, and then simultaneously gave each other a wry smile.
"Truly, heroes emerge from among the young, don't you think?"
Throughout GAMENOVA, young people like Carmack were actually the mainstream.
Only Gerrard, one of the early core players, is relatively old.
The others were all in their early twenties.
Carmack and Goch were not even twenty years old.
On the other hand, there's a bunch of old men on my side.
This is difficult!
"The BSP tree will still be used, of course; it is the core of the next generation of 3D rendering."
Carmack immediately rejected Goch's idea of building a new 3D renderer from scratch, saying, "There's no need to reinvent the wheel. BSP's approach is correct, at least for now."
"We only need to add surface caching and rely on OpenGL hardware acceleration to offload the entire graphics burden to the graphics card."
"But you are right about one thing."
Carmack stared at the paper world on the screen, still made up of a bunch of flat surfaces, and his mind raced. "We need to abolish this pseudo-3D world and rebuild the whole system with 3D thinking."
Gochi tilted his head slightly in confusion, then his eyes lit up: "I know, change it to—"
"Vertex: All three-dimensional space is constructed with vertices. Using vertices as the basic unit, triangular faces are formed to create shapes."
Given Carmack's personality, he wouldn't give him a chance to interrupt; he simply set the tone for the whole thing.
Seeing the two of them vying for power, Kanheim chuckled.
It's great to have a group of like-minded experts working together to develop games and hone our skills!
"Completely abandon the old 2D flat thinking, that sounds interesting, but just thinking about it is enough to make my hair fall out."
Kanheim was not formally trained and did not have the talent of Carmack, so he could only roughly understand what Kanheim wanted to do.
Just then, Lin Lixin appeared at the door.
Before I even got close, his voice rang out: "For our next project, we need a real 6DoF (six degrees of freedom) camera."
Lin Lixin had already heard what Carmack had just said.
The groundbreaking aspect of Quake, also known as Thor's Hammer, lies here.
It no longer uses 2D to simulate 3D like in D00M or Wolfenstein.
Instead, it directly and comprehensively adopted 3D thinking to define the entire world.
The key here is what Carmack referred to as the "apex".
It is this tiny vertex and the triangular face it forms that constitute the future 3D era.
It is about to usher in a brand new era.
For players, the most noticeable change in the tactile experience of a true 3D world is the introduction of the 6DoF camera for the first time in Quake.
It can rotate freely along three axes and move forward, backward, left, right, up, and down.
From then on, not only did the game world become 3D, but players could also move around in the world in a true 3D mode.
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