National Games: Hang up from the zombie apocalypse

Chapter 2190 Kill



Chapter 2190 Kill

Chapter 2190 Kill

[Tip: Player kills a special legendary creature - the Electronic Light Spirit].

[Tip: Based on the comprehensive contribution to kills, players will receive 20 main god points and 2000 survival points].

"Ah……"

The hall below.

Fang Heng's face was pale, but a smile appeared on the corner of his mouth.

The bet was won!

Unlike the previous times when he used the ultimate move, the effect of this time did not seem to be as grand and explosive as the previous times.

The result was exceptionally good!

The electronic light spirit was directly sucked dry by the blood cherry!

Likewise, the usage consumption is not low.

Fang Heng was breathing heavily.

In this way, the entire spiritual domain network is destroyed, and there is no need to worry about the clan being hunted down continuously...

Just as I was thinking about it, the game prompts were refreshing rapidly.

[Tip: The player ends the pursuit of the clan and completes the mission - Pursuit from the clan. The player's current danger rating (internal rating of the clan) has been upgraded to A].

[Tip: The player is currently entering the task settlement stage...].

[Tip: The player has successfully completed 7 rounds of clan pursuit, and the mission reward has been increased to: S].

[Tip: Players block the clan from entering the 'Boundary of Ten Thousand Forests', and it is expected to take at least 19200 hours. Players will receive the maximum reward, and the mission reward will be increased to SS+].

[Tip: Players destroy electronic light spirits and cause damage to the clan network, and obtain additional rewards. The mission reward is increased to SSS].

[Tip: Players can choose two from the optional task rewards].

Mission reward 25: Universal Book (Academic)*.

Note: By directly using this skill book, you can obtain 5000W experience points of academic skills that any player has mastered (excluding bloodline skills, which cannot be used to upgrade skills). If the skill has reached the maximum level, the remaining experience points will be temporarily stored in the experience bar and will be automatically used after the skill is upgraded.

Task option 2: Textbook for the junior high school of the clan (bound after acquisition).

Description: This is a set of textbooks for the clan middle school that was eliminated five years ago. It includes all the required and elective subjects for the clan middle school, which contains a large number of clan technology principles (laboratory level 800 is required to use it).

Mission Reward Three: Elementary Psychology (bound after obtaining).

Description: After obtaining, the player can master elementary psychology.

[Tip: It is detected that the player currently has a mission - Mind or Body. Learning psychology may cause changes in later missions].

Mission Reward 4: Broken Beacon Radar.

Description: A damaged beacon radar was discovered accidentally. If it can be repaired, the player can read the world beacon instrument information entered by the clan from it.

Mission Reward Five: Spiritual Domain Blockade Network Blueprint.

Description: After learning this blueprint, players can establish a spiritual domain blockade network in the world (must meet the requirements of large-scale engineering, future technology, laboratory level 900, mechanical research, and materials science. Players can lower the production requirements to make a simple version).

Mission Reward Six: Alien Flying Prism Blueprint and 5 finished Prism products.

Description: Alien Flying Prisms are special flying devices made by the clan. Players can obtain five unbound flying devices. After obtaining the map, players can learn to create Alien Flying Prisms (must meet the requirements of Future Technology, Laboratory Level 600, Mechanical Research, and Materials Science).

Choose two out of six?

Fang Heng didn't expect the mission reward to be so generous.

Each one looks great!

Fang Heng calmed himself down and reviewed the reward again.

Identify your highest priority options first.

Psychology!

This skill is highly related to the tasks undertaken and the clans in the high-level world of the game.

He had investigated before.

Psychic science is a very rare academic skill.

Ordinary players can't even get in touch with it!

Now that we have the opportunity, we naturally have to find a way to learn it.

Fang Heng still clearly remembers the time when he was trapped with Charlene.

That guy dealt with wave after wave of monsters, and killing them was as easy as eating and drinking.

What Charlene used at that time was her psychic ability!

[Tip: Player chooses the Psychics skill book (bound)].

[Tip: It is detected that the player currently has too many academic subjects and bloodlines. It is not recommended that the player learn more academic subjects].

[Hint: Please choose the second reward].

Fang Heng glanced at the game warning and slapped the psychology book on his forehead.

[Hint: The player has currently mastered - Basic Psychology].

[Skill: Basic Psychology LV: 1]

Type: Academic skills.

Description: The starting point of all spiritual studies, you begin to become aware of this invisible special power, and begin to pay attention to how this power affects you.

Description: Gain 1 point of spirit and 1 point of will initially; gain additional spirit and will equal to skill level * 1 (this skill can be upgraded to LV: 10 at most).

Additional skill: Mind Guardian (passive).

Skill Description: You are less susceptible to mental suggestion, mental interference, illusion and other forces. The effect of this skill is related to the player's will and spirit.

After checking the skill descriptions, Fang Heng couldn't help but feel something in his heart.

Is psychic science so powerful?

The attribute values ​​added by ordinary skills when they are still at the basic level are not high.

But at the beginning, every level of psychology can add a full two points!

Psychic science even adds an additional passive defensive skill!

Apart from anything else, it is extremely effective in preventing mental suggestion and mental interference.

Especially when facing the Holy See.

It's clearly about theology, but it has to add some disgusting psychological hints.

Fang Heng complained in his heart, shook his head, and continued reading.

The skill doesn't explain how to quickly upgrade Psychology.

Don’t be in a hurry now, I will study it slowly after I get back.

Fang Heng continued to choose the second reward.

The remaining rewards include experience books, clan middle school teaching textbooks, flying prism drawings, spirit domain blockade network drawings and a broken beacon radar.

Fang Heng thought for a while.

Most of them were good stuff, but none of them were what he urgently needed right now.

Dispensable things like Prism Flight Blueprints and Spirit Realm Blockade Network.

It would probably take a long time to turn the blueprint into a usable aircraft. Since I already have the bat form, I don’t really need an aircraft that urgently.

As for the spiritual realm blocking the network, that’s even more ridiculous.

It took the clan and the Human Federation more than a year to establish it, so even if he could do it as fast as this, it would still take him several months.

And where should it be arranged?

In a zombie apocalypse?

There is no need for newbie protection during the zombie apocalypse.

These two options are ruled out for now.

The remaining experience book is a very good thing. It can be used as an emergency measure when encountering special situations, or it is also a good idea to directly upgrade his psychology skills.

There is also the clan's high school textbook. After handing it over to Qiu Yaokang, the laboratory's scientific research level can be greatly improved, and perhaps other ways to deal with the clan can be found.

(End of this chapter)


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