Chapter 2 The Most Prison-Worthy Background
Chapter 2 The Most Prison-Worthy Background
Inside the hotel room, You Che sat on the edge of the bed, staring blankly at the mirror.
The mirror reflected a handsome face with regular features.
Despite her somewhat disheveled hair and a few scratches on her face, it couldn't hide her "ordinary" demeanor.
Looking at his unchanging appearance in the mirror, You Che was deep in thought.
The face was still the same, but his clothes, apart from the tattered linen clothes and shorts that were barely enough to cover his body, consisted of only a hard wooden stick that could barely be called a weapon, about the size of a chicken leg.
Armor is made of thin paper, weapons are picked up on the roadside, and even exclusive skills are maxed out—that's the life of a wanderer.
His panel looks like this at this moment:
[Personal Panel]
[Name: You Che]
Level: 1 (Experience Points: 6/50)
[HP: 63/100]
[Spiritual Power: 10/10]
Strength: 5 (-1)
Agility: 5 (-1)
Constitution: 5 (-1)
【Intelligence: 5】
【Perception: 5】
[Spirit: 5 (-1)]
[Charm: 8 (-1)]
Luck: 9
[Equipment Slots: Rough Stick, Rag Robe]
Backpack section: None
[Skill: Wandering Instinct]
Title: None
[Special Status: Sub-health (Physical attributes -1), Sloppy and Unattractive (Mental and Charm -1)]
All combat-related attributes are extremely average, resulting in a standard 5-star weak stat panel, significantly worse than other origins. Only Charisma and Luck, which are classified as special attributes, are very high.
High luck is the only advantage a wanderer possesses, while charm is automatically assessed based on a character's appearance. The former influences some event decisions, while the latter significantly benefits the game's social aspects.
Putting everything else aside, just look at You Che's face (which represents his charm). He used to be able to fool those NPCs in the game with ease, and many side quests were very convenient to complete.
Neither of these two special attributes can be actively improved, so having such high values at the start is a good thing.
If a player has a different background and a less-than-ideal character model, it's not impossible for both of these attributes to be only 1.
But the problem remains the same: Dark Fantasy is essentially a high-difficulty ARPG game, where combat power is the most important factor for a character.
No matter how much charm or luck you have, you can't eat it!
Aside from those two attributes, with the remaining attributes of the Wanderer, even a newbie would have to fight dozens of rounds to defeat small animals, and might even get killed by a critical hit from the wild boar boss in the newbie quest.
Even Yu Che, a veteran player, a three-time Arena gold medalist, and a five-time speedrun champion, couldn't help but feel a headache looking at this panel.
Logically speaking, someone with such a bad start should be incredibly powerful later on, right? After all, that's the kind of story where a loser rises to success.
But the production team of "Dark Fantasy" didn't think that way.
Hey, don't let the fact that the Wanderer is weak in the early game fool you, he's even more hilarious in the late game!
In "Dark Fantasy", the strength of a character's starting point is primarily determined by their growth value, which is the attribute growth gained when using attribute points for enhancement. Secondly, it is determined by the starting point-limited skills and their enhanced versions, which generally influence the character's tendencies.
Based on this data, players will make different choices when planning their character's growth, and after reaching level ten, they will choose the most suitable profession for their character.
As for the Wanderer... not only does it have the lowest attribute growth of all origins, but its unique skills are also almost useless.
[Wandering Instinct: When encountering danger, it may sense it, reducing the chance of being critically hit by 10% and the critical hit damage received by 20%]
The standard seems useful, but calling it useless is an understatement.
Survival-related exclusive skills are already relatively weak in this game, not to mention that this effect has a very narrow scope of application. The probability of being critically hit in PVE is very low, and in PVP, this effect is basically negligible.
Even more abstractly, the Wanderer doesn't even have any origin-restricted quests to enhance their unique skills!
This is unique among all origins, including subsequent DLCs.
Therefore, a wanderer with both poor growth stats and bad starting skills is a truly "useless" character, and nobody plays them in the game.
In the consensus among players, the Wanderer is actually a hybrid Easter egg that pays homage to two classic old games, The Elder Scrolls V: Skyrim and Dark Souls.
"...Oh well, I guess I'll just have to make do with this kind of background. I can't just delete the account and start over."
You Che opened the small notebook on the table and picked up a pen to write and draw on it.
When You Che left the militia's base, he took with him some necessary supplies provided by the regimental commander, including this notebook, and the funds he was currently using for his hotel stay.
The notebook was already filled with several pages of content, all of which were methods compiled by You Che to build a basic combat power system for him.
Although being heavily hampered by one's background makes clearing the game seem like a distant dream, with proper planning of one's character build, getting through the early stages shouldn't be too difficult, and the later routes can be considered later.
As for why Yu Che was so determined to complete the game?
That's because...he wants to go home!
He worked so hard for so many years, not to travel to this world and fight to the death. He wanted to go home and live a peaceful life!
Moreover, this is not a fantasy. Since he was able to travel to this world, it means that the world setting of "Dark Fantasy" can be taken as fact.
In that case, theoretically there really is a way to get home.
The opposing faction in the game is a dark race whose goal is to exterminate all life in the world; they have a king.
That king is said to be an incarnation of a god who has conquered countless worlds, and deep within the territory of the dark race lies the gate he used to traverse all the heavens and worlds!
Even though Yuche had never seen the true face of this door in the game, this door, which only existed in the setting, was his only hope for returning home.
If the setting is true, he might even be able to bring his level panel home with him.
Isn't this more comfortable than staying in this world and living a medieval life?
So there's nothing more to say, he has to fight the dark races, and no one can stop him!
...Of course, that's all too far off now. Right now, his primary goal is to fleece everyone he can in this starting town called Adela, and then make a quick getaway before the dark races attack the city.
This part is quite simple. Youche has already sorted out the three most efficient routes, any one of which can allow him to easily complete the phased goal of going from exploiting loopholes to running away.
"Click." You Che closed his laptop and got up.
It's about time to set off and clear out those valuable tasks.
Greeted and seen off by the hotel staff, Yu Che walked out of the small hotel. He looked at his location and began to calculate.
To achieve the highest efficiency, the first step is indeed...
"oops!"
Just as I was thinking this, a childish cry of pain suddenly came from ahead.
You Che looked in the direction of the sound and saw a little girl in a simple long dress fall down on the hard road, the white ribbon tied around her head coming loose.
You Che's smile widened: Here comes the mission, doesn't it?
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